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What's it about?
Game reviewers are forever look for decent writing, plotting, and story in a game. Finding them is rare, and a surprising joy. Full of stupendous artwork, the two disks in INFINITE UNDISCOVERY feature a terrific story about a group of teens who must unchain their planet from the moon. Capell, a fearful musician mistaken for brave a warrior, is the protagonist. His spunky sidekick Aya often gives him the strength to carry on through the most difficult of situations.
In the opening sequence, spectacular as anything in the Lord of the Rings movie, you follow an eagle through a land full of majestic buildings the size of which would make the Empire State Building seem like a single family ranch house. Trumpets sound and you're enthused to be witnessing such astounding sights.
Is it any good?
Unfortunately, the game's majesty wears thin when you start to play because of software issues that make playing the game much more difficult than it should be. Even in the early, much easier stages of the game, the camera has you looking at a barrier instead of switching you to face your giant ogre opponent eye to eye. You lose precious time by having to move one of the controller sticks around until your opponent is in front on you.
Once immersed in gameplay a few hours in, you have to move back and forth between areas far too often to complete quests. This not only takes away from the action, it hurts the flow of the story as well. This is especially sad because the story and dialog are often engaging, even compelling. You must switch often between characters to kill some of the harder foes, and the switching, done by pressing a controller button or two, isn't quick enough. Even when it is, you run into those awful camera issues. Also annoying is the fact that only the cut scenes have spoken dialog. The rest is text read on the screen.
Talk to your kids about ...
Families can talk about the moon because Infinite Undiscovery's story really centers upon a moon that is sadly chained to the planet on which people live. What would happen if our moon were chained to Earth? What legends of our moon can you think of that might have been used in the game?
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