Parents' Guide to JumpStart 3D Virtual World

Game Windows 2009
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Common Sense Media Review

Chad Sapieha By Chad Sapieha , based on child development research. How do we rate?

age 4+

Online learning game set in a big open world is a cut above.

Parents Need to Know

Why Age 4+?

Any Positive Content?

Parent and Kid Reviews

age 5+

Based on 11 parent reviews

Parents say that while many children enjoy the games and find them entertaining, there are concerns regarding the educational value and customer service. Some reviews highlight the impressive graphics and safety features, but issues with account management and membership confusion have left a negative impression on some parents.

  • fun gameplay
  • impressive graphics
  • customer service issues
  • limited educational value
  • safety features
Summarized with AI

age 6+

Based on 30 kid reviews

What's It About?

By creating an online, interactive, educational experience, JumpStart 3D Virtual World tries to turn learning into a game. Players explore an expansive environment looking for games and activities, many of which have a strong pedagogical bent. There is far too much content to list here, but younger players will engage in such activities as leafing through voiced storybooks, playing with instruments and toys, and matching shapes and colors in fun, themed mini-games. Older kids can use jetpacks to fly through answers to mathematical equations, color pictures and post their work on billboards around the world, and float through underwater worlds trying to find and identify sentences with proper grammatical structure. Even the games designed primarily for fun -- such as the Robo-a-go-go rhythm game and a dragon pet simulator -- teach kids something, such as the basics of music and animal care, respectively.

Is It Any Good?

Our review:
Parents say ( 11 ):
Kids say ( 30 ):

As so-called edutainment goes, JumpStart 3D Virtual World is top-notch. Few games can make learning to identify prepositions and memorizing multiplication tables authentically fun, but that's exactly what JumpStart does. It even turns learning into a friendly competition, allowing players to compare their performance (anonymously) with others and providing incentive to play more learning games to earn additional stars and coins that unlock other elements of the game.

Unfortunately, we did run into some technical problems. The game occasionally lagged and even crashed a few times while we were testing it. Plus, the controls, while manageable, aren't perfect. Moving one's character around using the arrow keys often feels more like driving a car than controlling what should be a nimble little game avatar. Still, these are issues that we hope will be ironed out as the game matures online. If you're looking for a way to make learning entertaining for your three-to-ten-year-olds, JumpStart 3D Virtual World is a good place to start.

Online interaction: Players will occasionally run into other player-controlled characters in the hub world and in some mini-games, but they cannot communicate or interact with one another, which means there is no chance for children to experience inappropriate content generated by others.

Talk to Your Kids About ...

  • Families can talk about learning via video games. Do you think it is as effective as more traditional methods? Do you feel as though you are learning at the same pace as you would otherwise? Do you believe you retain what you've learned?

  • Families can also discuss the concept of subscription-based gaming. It's less expensive to start, but gets pricier the longer you subscribe. Publishers try to make it worth your while by regularly introducing new content, but do you think players get enough from it to warrant lengthy subscriptions?

Game Details

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