Kung-Fu High Impact

Game review by
Michael Lafferty, Common Sense Media
Kung-Fu High Impact Game Poster Image
Martial arts adventure with comic-book fighting.

Parents say

age 8+
Based on 1 review

Kids say

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

Players are protecting the world by fighting monsters in a variety of settings, which can be seen as doing something positive and beneficial to the world, albeit in a violent manner.

Positive Role Models & Representations

This is a fighting game with the bad things attacking from one side or the other, and you simply battle them. That puts the onus on the player as to how they play the game -- effectively making the player the role model, even though there is no wrong way to play.

Ease of Play

For the most part, the Kinect sensor reads players' movements well and manages to translate them to the on-screen action. The title even urges players to react quickly and that movement is picked up and put into the game. The menu screens are also very easy to navigate. There are a few occasions when the controls seem to seize up and movement is restricted, but these occasions are rare.


Kung-Fu High Impact is a side-scrolling fighting game in which the player can battle computer-controlled monsters (or computer generated monsters that are controlled by players using handheld controllers). There are grunts, cries of pain when the enemy is struck. Players can fight with hands or feet, or can load up special attacks, like earthquakes or lightning, to do damage against a variety of creatures - from undead, human gangsters, witch doctors, giants, tree-like creatures, and even ogres. Once defeated, the enemy drops to the ground and dissolves. There is no blood.


During the initial instructions, the narrator asks if players are ready to "kick some a$$."

Drinking, Drugs & Smoking

One of the enemies has a lit cigar in his mouth.

What parents need to know

Parents need to know that Kung-Fu High Impact is a side-scrolling fighting game that has players moving rapidly, while dodging, jumping, punching, and kicking a wide range of enemies. The game requires the Xbox 360 Kinect sensor and some room so that players do not begin beating on furniture or spectators. There is martial arts violence associated with the game, including kicks and hits with hands and feet, as well as fantasy power attacks generating earthquakes and lightning. Because of the variety of movements, players need to stretch to warm up and cool down muscles. The game's pacing can be frenetic at times, which means making sure that rest breaks are taken.

User Reviews

  • Parents say
  • Kids say
Parent Written bywigglymama January 1, 2012

Exercise in disguise, and great use of Kinect technology!

We have tried the demo game, and I think it is great. My son, age 9, takes taekwondo, and he practices his moves with this game. It is neat to see him on the sc... Continue reading

There aren't any reviews yet. Be the first to review this title.

What's it about?

KUNG-FU HIGH IMPACT has a comic-book based story that puts players into the heart of a world that is being overrun with all sorts of foul creatures and bad guys. The player uses various punching and kicking attacks to fight his (or her) way through this somewhat short game. There are several modes, including Story mode (which features 14 stages and can be completed in about 2-3 hours), and Custom (which features a Mayhem Designer where you create your own fights), and Survival Challenges (where enemies just keep coming at you). There is also Multiplayer mode where between 1 and 4 other players, using handheld controllers, battle against the one player using the Kinect sensor. Players will learn to punch, kick, dunk (to dodge), or flip (jump, spread arms, and bend your back) to get past the enemies that can swarm at the player in a side-scrolling battle-fest. Players can also learn special attacks; but once their health bar is depleted from taking too much punishment, the game ends.

Is it any good?

Kung-Fu High Impact is a short bit of fighting fun that, unfortunately, does not have a lot of single-player replay value. The multiplayer mode will add more value with 1-4 players using handheld controllers to attack the single player controlling the main character with the Kinect sensor. The Kinect controller reads players movement very well, even when the action gets very intense. The comic-book setting provides a light, quirky, and fun feel to the overall gameplay. This is a game that was done well, but there just isn't a lot of game here.

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Game details

  • Platforms: Xbox 360
  • Price: $39.99
  • Available online? Not available online
  • Developer: Ignition Entertainment
  • Release date: November 21, 2011
  • Genre: Exergaming
  • ESRB rating: T for Fantasy violence, mild language, use of tobacco
  • Last updated: November 11, 2020

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