Kung-Fu High Impact
What parents need to know
Parents Need to Know
Parents need to know that Kung-Fu High Impact is a side-scrolling fighting game that has players moving rapidly, while dodging, jumping, punching, and kicking a wide range of enemies. The game requires the Xbox 360 Kinect sensor and some room so that players do not begin beating on furniture or spectators. There is martial arts violence associated with the game, including kicks and hits with hands and feet, as well as fantasy power attacks generating earthquakes and lightning. Because of the variety of movements, players need to stretch to warm up and cool down muscles. The game's pacing can be frenetic at times, which means making sure that rest breaks are taken.
What's it about?
KUNG-FU HIGH IMPACT has a comic-book based story that puts players into the heart of a world that is being overrun with all sorts of foul creatures and bad guys. The player uses various punching and kicking attacks to fight his (or her) way through this somewhat short game. There are several modes, including Story mode (which features 14 stages and can be completed in about 2-3 hours), and Custom (which features a Mayhem Designer where you create your own fights), and Survival Challenges (where enemies just keep coming at you). There is also Multiplayer mode where between 1 and 4 other players, using handheld controllers, battle against the one player using the Kinect sensor. Players will learn to punch, kick, dunk (to dodge), or flip (jump, spread arms, and bend your back) to get past the enemies that can swarm at the player in a side-scrolling battle-fest. Players can also learn special attacks; but once their health bar is depleted from taking too much punishment, the game ends.
Is it any good?
Kung-Fu High Impact is a short bit of fighting fun that, unfortunately, does not have a lot of single-player replay value. The multiplayer mode will add more value with 1-4 players using handheld controllers to attack the single player controlling the main character with the Kinect sensor. The Kinect controller reads players movement very well, even when the action gets very intense. The comic-book setting provides a light, quirky, and fun feel to the overall gameplay. This is a game that was done well, but there just isn't a lot of game here.
Families can talk about...
Families can talk about real-world violence and imaginary violence, and how to separate the two.
Active games can be fun as well as provide some exercise, but knowing your limits is also important. Parents can sit down and discuss with their children how to play responsibly, and how to set good time limits for these types of games.