What parents need to know
Parents Need to Know
Parents need to know that My Amusement Park is a fun and educational business simulation, in which kids will construct rides and attractions, play mini-games associated with each, balance a business budget, repair any malfunctioning attractions, and even sort out traffic jams in the parking lot. There is no objectionable content. The game is an overall lesson in responsibility, with math, logic, and problem-solving lessons scattered throughout.
What kids can learn
Thinking & Reasoning
- solving puzzles
- achieving goals
- time management
- working efficiently
Engagement, Approach, Support
What's it about?
MY AMUSEMENT PARK lets kids design and run their own theme park. They can choose the general look of the place (safari, maybe? or tropical?) and choose which rides and attractions to build. They will play mini-games to construct the attractions, and can play different games to run the attractions. These might be matching games, memory games, or logic games. If a ride breaks down, they need to fix it right away or lose money for that day. And if there's a traffic snarl in the parking lot, they have to play a mini-game to sort it out.
Is it any good?
My Amusement Park offers a good deal of variety as it mixes logic-based mini-games with bona fide park simulation elements. There are a finite number of attractions to build and play with, and once you've filled up your park, you may grow tired of it, but you can always start from scratch with a new park and a new theme (though the attractions are the same, no matter what theme you've chosen). Since you can get more money by playing games at higher levels, it can be fun to see how quickly you finish the park. And for kids in the 5 to 8 age range, this is a nice uncomplicated introduction to simulation games, too.
Families can talk about...
Families can talk about maintaining a budget. Do kids find it difficult to spend within their budget in the game? How can the lessons learned here apply to your real life?
Ask kids why they make the choices they do in the game. Why did they choose a certain decorative theme over another? Why did they choose to build food stands before rides? And so on.
What makes simulation games so much fun?