Parents' Guide to

NaissanceE

By David Wolinsky, Common Sense Media Reviewer

age 8+

Surreal exploration of claustrophobia and confusion.

Game Windows 2014
NaissanceE Poster Image

A Lot or a Little?

What you will—and won't—find in this game.

Community Reviews

age 13+

Based on 1 parent review

age 13+

What makes something scary is deep question...

If your kids are afraid of the dark, this game features lots of darkness. Stop reading right now and say no. What makes something scary? Usually it is something that jumps out at you, yet nothing in the game feels like a monster. Sometimes "the house is alive" is what makes the game scary yet this does not occur. The world features lots of darkness and light to the point that it is a game play function. This means those scared of the dark are worried. The world is solid white in such a way it feels like Sensory Deprivation. This is scary, yet at the same time does not sound scary, it is just white paint, RIGHT? I, as an adult have a hard time communicating this world. If I where a Art Literature Teacher I would ask students to review this. Characters: -Lucy: No backstory excluding a chase scene. Never visible, just a 1st person character. -Boss: A glowing 3d path that features many Circular Array modifiers. Just look it up. It says nothing. It can't express emotion. And it only shows up at the very end. I don't consider it scary. -Random game elements that move in ways that resemble creatures. They will make noises. They never attack the player. They come in handy to block light. They appear more mid-game. -Rabbit Stuffed Animal that is featured in the level Going Down, in a side room: When you approach it, your speed is lowered. It feels creepy despite the stuffed animal being completely non-scary looking. It does not talk or move. It just is. Plot: Never mentioned. It adds to the isolation. As you play the game you try to justify the worlds existence. Warning: When you die, some red screen flashes and the camera gets blurry. A sad call from Lucy goes out and the camera points to the sky. You quickly get used to this. My experience as an adult: Excessively hard levels that result in death a lot. Is to be understood as art, then is to be understood as a game. Please look this game up on YouTube and skim through many videos on the levels. The further you go into the game, the more Kafkaesque it becomes. Lights that fail, rooms that are darker, and more. What should other families know about this: Great messages: Learn how to communicate in the world of art. This is unlike anything else you have ever seen. You will struggle to communicate this world. The love of isolation in trying to contemplate the essence of being.

This title has:

Great messages

Is It Any Good?

Our review:
Parents say: (1 ):
Kids say: Not yet rated

This is a funky ride that's very strange, and though it's a welcome change of pace from most first-person puzzle games, it also can be very confusing. It's not quiet or brimming with personality that smacks you in the face. It's understated, and perhaps too much so. Prepare to be confused for a long time about where to go, how to solve the puzzles in each space, and what the puzzles around you even are. Most of them boil down to trial-and-error jumping around expansive spaces, while others necessitate switches to be thrown in specific orders. Jumping puzzles are typically problematic in first-person games, and that's no exception here -- frankly it can be tedious in spaces as large as this one.

Later, the game gets even more ambitious in terms of spaces that open up to you and the amount of pressure it puts on you. What was a more patient exploration suddenly drills into you a sense of urgency and escape -- and if you don't keep moving and find your way on to the next area, you die. Whether it's "good" or not is completely subjective, because clearly NaissanceE wants to explore the different types of games it can be as much as it encourages you to wander around its spaces. Sometimes it works, sometimes it doesn't, but it's always fairly interesting, if not also confounding.

Game Details

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