A Lot or a Little?
What you will—and won't—find in this game.
This game just wants to make players have fun and laugh, though often by way of crude humor (example: One game has players moving their heads around to swing a rabid chewing on a virtual booger hanging from their nose). It also promotes social gaming for groups of players in the same room. Plus, most of the games are highly physical, making play sessions feel like little workouts.
Positive Role Models
The protagonists in most of the mini-games are the players themselves, who often appear onscreen while playing. The only other characters are the rabbids, a bunch of juvenile cartoon pranksters with anger management issues.
Ease of Play
Most of the games are generally very simple to learn and require only basic actions. Onscreen illustrations pop up to show players what to do if the game detects they are having trouble. However, we encountered a couple of games that we just couldn’t figure out, where no instructions appeared to help us. Also, while it’s easy to learn how to play most games, scoring well requires practice.
Violence & Scariness
Rabbids -- cartoonish, rabbit-like creatures -- get shocked, smacked in the face by rake handles, blown up, and stomped on by the player’s feet. One game has players trying to dodge the targeting reticule of a rifle moving around on the screen.
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Parents Need to Know
Parents need to know that Rabbids: Alive and Kicking is a party game that requires the Kinect sensor. It features plenty of Loony Tunes-style high jinks in which rabbit-like cartoon characters get stomped on, whacked, and blown up with bombs. However, it’s also a good social experience thanks to modes that support up to 16 people playing together in the same room. It promotes physical activity, too, via games that require players to leap about and run in place. It has a crude sense of humor -- expect snot and fart jokes -- but its general atmosphere remains light-hearted and fun throughout.
Is It Any Good?
Rabbids: Alive & Kicking isn’t as good as it could have been. The games are often fun and inventive -- we particularly liked one that involved moving to different areas of our play space and calling out for a blind rabbid to walk towards us, luring him into stepping on tacks, slipping on an oil slack, and walking into a live wire -- but there are a few that are just plain confusing and left us scratching our heads.
A bigger problem is that the mini-games aren’t arranged very well. A trio of fun modes exists for groups of three or more players, making it a great game to pull out at parties. However, single players and groups of two haven’t anything similar. They can play games at random or select them individually. There isn’t any sort of driving story or overarching objective to provide a reason to keep playing. That keeps Rabbids: Alive & Kicking from providing as much value as its predecessors.
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Our Editors Recommend
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