Parents' Guide to

Team Sonic Racing

By Chad Sapieha, Common Sense Media Reviewer

age 8+

Team-focused kart racer promotes friendly social play.

Team Sonic Racing Poster Image

A Lot or a Little?

What you will—and won't—find in this game.

Community Reviews

age 5+

Based on 2 parent reviews

age 8+

Good game with good concepts feels too anemic.

Past Sonic racing installments have had larger rosters and more unique feeling tracks. Although the game runs smoothly, the tracks don't feel different enough to make them much more than backdrop to similar turns and scenarios. The team concept and up to 4 player split screen is perfect for some couch co-op with the option of playing on the same team/ different teams or as individual rivals. THIS is unique and an interesting dynamic. Aside from the novelty though, the rest of the game seems cut short in almost every other way, With just over 20 tracks and 12 racers, it all seems tame and unexiting once you've run the courses and become accustomed to the small variety of racers. The racers themselves are divided into 3 groups with SPEED type, a "skill" type that goes through terrain effortlessly, and a sort of "tank" type that bashes through obstacles. The racer roster is ALL Sonic characters this time,so no other Sega All Stars make an appearance. Each car is tied to it's perspective character and has performance stats that can be upgraded as well as several asthetic components to customize the look of your car. All that said, it seems that the base game itself doesn't offer long term variety in the tracks or anything outstanding or meaningful to make them feel different or set one apart from the other, it just feels like a potluck of components mixed together in various ways rather than fully fleshed out and unique concepts. Over all, this is a good game to burn some time with family and friends for a few hours, but I don't think it will hold most peoples interests for long or keep you coming back. Also with Mario Kart 8 being a far superior game overall and Crash Bandicoot Kart Racing coming out, this one will probably end up on the pile of mediocre Sonic games. In the end, unfortunately, this is merely a novelty game at best which is disappointing given the long drought of quality Arcade racers the past few years on consoles and the opportune window they had to turn this into something memorable that gamers have been craving for quite some time. PS- Some of the tracks can be a little blurry and confusing, especially trying to look into the distance. We recommend a 4k TV for best performance as anything below that can be a strain on the eyes, especially the larger TVs where the pixels are enlarged and less defined. This game in particular has some poor depth color schemes in a few tracks and this is especially noticable in racing games in general. Smaller TVs should be fine in single player, but 4k HD will be highly beneficial on larger TVs, especially playing split screen co-op.
age 2+

Read mine

It's sonic the hedghog? Ok I'll buy that thanks

This title has:

Great messages
Great role models
Easy to play/use
Too much violence
Too much sex
Too much swearing
Too much consumerism
Too much drinking/drugs/smoking

Is It Any Good?

Our review:
Parents say (2 ):
Kids say (4 ):

It won't replace Mario Kart, but the blue blur's latest racer provides a fun and meaningfully different experience. While Team Sonic Racing's driving physics and car control aren't quite as polished as the very best kart racers, it's still very easy for just about anyone to pick up and begin playing. The tracks are imaginative and the vehicles can be thoroughly customized to give them a bit of personal flair. Most of its power-ups aren't original within the genre -- we're looking at you, rockets and bombs -- but there are a few standouts, such as a quake wisp that creates a maze of stone pillars at the front of the pack, and a ghost wisp that makes you invisible and allows you to steal other player's power-ups. And slight tweaks on the traditional kart racing formula -- such as vehicles falling into specific classes each with unique advantages, like not slowing down when going over rough terrain -- provide motivation to experiment.

It's the team-based mechanics that stand out most, though. Team abilities aren't much more than an occasionally beneficial curiosity when playing alone in the story mode -- it's hard to strategize with computer controlled drivers -- but they become truly advantageous when playing in groups. Sending a powerful offensive boost to an ally at the back of the pack at the right time can move them from last place to the top three in a matter of seconds. And while two allies driving alone might not be able to overtake an opponent in the run-up to the finish line, two allies cooperating as a team can work together to pull off a last second victory, with one drafting behind the other to slingshot ahead in the nick of time. Players hungry for a satisfying -- and notably less expensive -- alternative to Nintendo's dominating kart racers may just find it in Team Sonic Racing.

Game Details

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