Tom Clancy's Rainbow Six Vegas
What parents need to know
Parents Need to Know
Parents need to know that this game -- created for players over 17 -- is a military shooter with realistic and gratuitous violence, played from a first-person perspective. As with many games of this kind, you can aim and shoot all kinds of weapons at terrorists, splattering their blood on the walls as they drop to the floor. Also be aware that this graphic game seems even more so thanks to its photorealistic look.
What's it about?
In this fifth game in the Rainbow Six series based on the Tom Clancy novels, players must protect Sin City from terrorists determined to strike renowned casinos and hotels before they move on to bigger targets worldwide. You play as Logan Keller, leader of Team Rainbow, an elite group of highly trained operatives out to stop the elusive international terrorist Irena Morales. As you play from a first-person perspective, you must initially assess the situation and move your team to the indicated location. Then you perform moves such as rappelling down buildings or climbing up ladders, hacking computers, or using night-vision goggles, and of course, taking down enemies using sophisticated weapons and gadgets.
Is it any good?
This tactical shooter is one of the best in the series and is easily the most gorgeous, with near photorealistic graphics depicting the flashy Las Vegas strip and surrounding areas.
Along with the single-player campaign, three multiplayer modes are available, including split-screen play on the same television or over the Internet via Xbox Live (subscriptions cost $50 a year). Online gamers can use the new Xbox 360 camera, called Xbox Live Vision, and take a photo of their face to place on the body of the main character. The PC version costs less: $49.99 instead of $59.99 for the Xbox 360 and PS3 games.
Families can talk about...
Families can talk about how this game lets players live vicariously through a skilled operative trained to keep our nation safe. This is not unlike Tom Clancy's best-selling fiction, but here you get to actually press the trigger instead of reading about it. How does that enhance the experience? Does it make you want to know more about the books or would you rather give the characters your own spin now that you're in control?