WireWay Game Poster Image

WireWay

(i)

 

Puzzles about flinging an alien around a cartoony world.

What parents need to know

Positive messages

The goal of the game is to get your alien character, who is stranded on another planet, back to his ship using ingenuity and skill.

Positive role models

The game's characters are sweet, slightly sarcastic and cute alien space travellers. While not particularly heroic, they're utterly benign and charming creatures.

Ease of play

The game smartly uses the DS touch screen as the central control. It's easy and fun to use. By using the stylus, you pull back on the black wires--which essentially act like rubber bands--and fling your extraterrestrial to the next string. Wiley doesn't do well on land, so if you happen to miss, he freaks out a bit and then hops back onto the nearest wire so that you can try again. The game will display how much oomph is behind a particular wire. The thicker the wire, the more height you're going to get, and there's a helpful dotted line to indicate your trajectory.

Violence

You can occassionally fling your alien character into dinosaurs, pandas, and other animals who are blocking your way. Once they are hit, the animals disappear.

Sex
Not applicable
Language
Not applicable
Consumerism
Not applicable
Drinking, drugs, & smoking
Not applicable

Parents Need to Know

Parents need to know that Wireway is a fun 2-D action/puzzle game in which players use the DS stylus to bend wires that will launch the main character around enviroments. Players can remove obstacles such as bees, chickens and flying pandas by  flinging their character, a tiny alien, into them.  The game has a sly humor and cute, cartoony art style and no objectionable content for the target audience.

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What's it about?

In WIREWAY, players assume the role of Wiley Springer, a mischievous alien trying to find his way home. The object is to slingshot Wiley from one wire to another until he gets to the end of the stage. Upon completion of each of the 60 stages, players are given a score based on time used to complete the level and the number of stars collected along the way. Using the DS stylus, you pull back on the black wires and fling Wiley to the next one. The thicker the wire, the more height you're going to get, and there's a helpful dotted line to indicate your trajectory. The levels get trickier as you progress because you'll also be dodging rocks and avoiding spiky floors. In the \"strategery\" mode, can also create your own wires by drawing on the screen and place bumpers around the levels that Wiley can bounce off of. You can share your creations with friends, and you can also race against three other players locally.

Is it any good?

QUALITY

WireWay's central game mechanic is fun and imaginative, and it's characters and story are appealing. However, completing levels can be too challenging in places, and the game doesn't offer enough instruction. What's more, the screens offer a limited view of the stages, making strategy and direction tricky. Lastly, the gameplay can get a bit repetitive. Overall, a decent, safe choice, with a unique gameplay mechanic. It's good but not great.

Families can talk about...

  • Families can talk about their favorite modes in the game. There's a quest mode that follows a story, and a "strategery" option as well, each with different challenges. Players can also create their own puzzles and share them with friends.

  • WireWay uses the DS touch screen in an interesting way by letting players drag and release "wires" to project their character. What are some other ways that the touch screen can be used?

Game details

Platforms:Nintendo DS, Nintendo DSi
Price:$29.99
Available online?Available online
Developer:Konami
Release date:November 3, 2009
Genre:Action/Adventure
ESRB rating:E for Comic Mischief

This review of WireWay was written by

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Quality

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Learning ratings

  • Best: Really engaging; great learning approach.
  • Very Good: Engaging; good learning approach.
  • Good: Pretty engaging; good learning approach.
  • Fair: Somewhat engaging; OK learning approach.
  • Not for Learning: Not recommended for learning.
  • Not for Kids: Not age-appropriate for kids; not recommended for learning.

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