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Parents' Guide to


By Emily Ashby, Common Sense Media Reviewer

age 7+

Trading card game tie-in will entertain tweens.

Chaotic Poster Image

A Lot or a Little?

What you will—and won't—find in this TV show.

Community Reviews

age 8+

Based on 1 parent review

age 8+

I shall explain why this is the best card game-based show.

The reason? Instead of watching character sit/stand around playing the game and letting the creatures do most of the work for them, you actually see them become a part of the action. That's what makes this show so awesome and different. YGO is just characters slapping down cards and watching the monsters battle for them, but in this, the characters become the creatures and battle themselves! I also like some of the strange logic in this show, like how the character you see in Chaotic is a digital version of the player while the player simply goes along with his everyday life while waiting for his virtual counterpart to return. I also find it interesting how they get the creatures. Instead of buying them like in, again, YGO, or having them fall from the sky like in Bakugan, they scan the creatures to use them in battle. It's also interesting how the creatures' strength when used in battle depends on the condition they're in when they're scanned. All in all, this is a cool show and does what most other card game-based shows haven't done. I know the human storyline's are mostly generic "battle this guy" type storylines, but you gotta admit, the storylines involving the Chaotic creatures themselves are well thought out. Anyway, check it out some time.

Is It Any Good?

Our review:
Parents say (1 ):
Kids say (3 ):

CHAOTIC is brimming with tween-friendly touches -- including techie gadgets, cyber-talk, realistic interpersonal relationships, and fantasy that's a cut above that of the typical kid cartoon. Although the battle scenes are, of course, marked by violence -- which rules this one out for the littlest viewers -- it's mostly innocuous, and no one ever suffers lasting injury. In fact, the battle scenes also offer viewers a step-by-step guidebook to the game's strategic moves, often including characters' explanations of why they opted for a certain warrior's strengths and how they were influenced by their opponent's team choices and the battle's location. Far from being tedious, this thought process actually encourages viewers to see the game strategically and -- who knows? -- it might even make them think as they watch.

Of course, it might also have them champing at the bit to play the real-life multimedia Chaotic Trading Card Game, to which Chaotic is intricately tied. That marketing relationship means that Chaotic could become a commercial juggernaut, so watch out.

TV Details

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