Redakai: Conquer the Kairu

Common Sense Media says

Formulaic but fun anime based on trading card game.





What parents need to know

Educational value

Some very basic lessons about friendship and feelings.

Positive messages

Over the course of each episode, characters learn a valuable lesson with specific plot repercussions, as well as a larger life lesson that relates to relationships and moral fundamentals.

Positive role models

Heroic characters provide good examples for young viewers, especially in their ability to make mistakes, understand what went wrong, and take away lessons from their problems.

Violence & scariness

While most violence is of a fantasy variety (in keeping with the show's supernatural setting), a few potentially frightening villains and monsters might scare young children.

Sexy stuff
Not applicable
Not applicable

The series is a marketing platform for a collectible card game in the same mold as Pokemon, Yu-Gi-Oh, and Bakugan.

Drinking, drugs, & smoking
Not applicable

Parents Need to Know

Parents need to know that this anime series is designed specifically to promote a collectible card game, so the entire half-hour functions as a form of product placement. That said, the content is comparable with typical after-school or Saturday-morning animated fare. There's an attempt in each episode to present a personality conflict or emotional problem that gets solved by the end of the show, illustrating a lesson that kids can take away (along with their sudden desire to buy cards and play the game). Expect plenty of fantasy violence; a few of the monsters may scare very young children.

Parents say

Kids say

What's the story?

REDAKAI: CONQUER THE KAIRU focuses on Ky Stax, a 15-year-old student of ancient martial arts. Aided by his friends Maya and Boomer of Team Stax and his mentor, Master Boaddai, Ky journeys around the world on a quest to find all of the Kairu -- a primordial alien energy source -- on Earth. As they search, Ky and his friends must make sure that his extraterrestrial teenage alien enemies don't find it first. Led by the evil Lokar, the forces of Team Radikor want to gather the energy of the Kairu to further Lokar's evil goal of world domination.

Is it any good?


Although merchandise-driven animated series for kids often get a bad rap, they do deserve some credit. In their best moments, they package half-hour commercials with an attempt to share somewhat valuable lessons about meaningful topics for kids. Everything from the importance of friendship to the dangers of smoking has been covered over the years.

Redakai: Conquer The Kairu is a fairly harmless half-hour infomercial for a collectible card game. At the same time, the concept has enough imagination to engage young viewers, and each episode does at least attempt to impart a lesson that underscores important common values. It would be ideal if every kids' TV series had nothing but creative concepts designed to impart important lessons without a hint of merchandising, but that's not the world we live in (as evidenced by the piles of Sesame Street and Elmo toys clogging up shelves). Kids tend to be drawn into whatever interests their forming minds, and Redakai will at least offer some vitamins and minerals in the form of life lessons alongside the less-than-healthy brain candy.

Families can talk about...

  • Families can talk about how television is used to sell toys. What other ways do companies influence kids to buy or beg for things? Did watching Redakai make you want to try the card game?

  • Did you learn any lessons from watching the show? Do you think having friends to help you solve problems is important?

TV details

This review of Redakai: Conquer the Kairu was written by

About our rating system

  • ON: Content is age-appropriate for kids this age.
  • PAUSE: Know your child; some content may not be right for some kids.
  • OFF: Not age-appropriate for kids this age.
  • NOT FOR KIDS: Not appropriate for kids of any age.

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Our star rating assesses the media's overall quality.

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Learning ratings

  • Best: Really engaging, great learning approach.
  • Very Good: Engaging, good learning approach.
  • Good: Pretty engaging, good learning approach.
  • Fair: Somewhat engaging, okay learning approach.
  • Not for Learning: Not recommended for learning.
  • Not for Kids: Not age-appropriate for kids; not recommended for learning.

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What parents and kids say

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Kid, 11 years old September 11, 2011

Less Corny Version of Bakugan

I think that the plot has been done so many times, by the time you get to this show, it could be a bit of a bore. But, normally what accompanies these types of shows is - unfortunately - corniness. I am delighted, though, to say that this is one thing that RedaKai is VERY low on. Don't get me wrong, traces of it still exists, but, for the moment, you can hardly see it. However the whole choosing monsters thing is still lingering around in my annoyance meter. Other than that, though, the characters are pretty good and the comedy/action/suspense trio is all there.
Teen, 17 years old Written byshino5obi November 30, 2011

it sucks they talk more than fight

i hate it i dont know people want to come out with some kind of show like this they already have pokemon and bakugan
What other families should know
Too much violence
Kid, 11 years old January 27, 2012


total cliche and predictable, its boring, repetitive , not worth watching , and its just bakugan-yugioh-gormiti modifyed , all of those series are a total waste of time, i would rather watch power rangers than this, no violence, but absolutely no story, its just a copy, a TERRIBLE COPY of bakugan-yugioh-gormiti , I DON'T RECOMMEND THIS FOR ANYONE, but anyways that's just my opinion.


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