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A Lot or a Little?
What you will—and won't—find in this website.
Kids will need to take the initiative to figure out what to do.
Ease of Play
The game isn't overly complex, but without any instructions, determining the gameplay specifics isn't always easy.
Chat comments aren't always polite, and can be full of angry, homophobic, or other inappropriate statements.
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Products & Purchases
A number of enhancement items are sold to speed up gameplay.
Parents Need to Know
Parents need to know that Tower of Hell is a game experience found on the Roblox platform. It doesn't offer any kind of tutorial, so figuring out even the basic playing elements can be a confusing experience. A chat feature displays conversations on-screen as you play, and people aren't always polite. Some discourse may contain angry, homophobic, or other negative comments. Kids don't have to buy anything, but a number of items -- such as invincibility skills and a trowel you can use to dig your own path -- are offered within the app that can potentially help them make more progress. Those items cost roughly 40 to 500 coins, the game's in-app currency, which can be purchased with Robux, the official currency of Roblox. Robux are sold in packages ranging from $4.99 for 400 to $99.99 for 10,000. Buying 200 Tower of Hell coins would cost you $25 Robux. Kids far younger than 13 will want to play, but given the Roblox platform's continuing challenges with problematic content, it's strongly recommended that kids under that age don't participate in unsupervised play.
Is It Any Good?
Kids are dropped into the game with virtually no instruction or guidance on how to play -- and the confusion and frustration doesn't stop there. Although moving back and forth with the arrow keys is pretty self-explanatory, at least initially in Tower of Hell, kids can't choose or customize their avatar. What you need to do to jump and make other moves is completely unclear -- and the overall objective you're working toward isn't even mentioned. Kids basically just wander around and climb things such as a ladder-like structure in randomly generated scenes. They might then find another structure to ascend -- and have to figure out how to get from there onto a square step that's floating about an inch away. They can try to ask other users for tips in an ongoing chat shown in the upper left corner of the screen, but there's no guarantee anyone will answer.
The game design is fairly minimal. If you turn off the music, you'll repeatedly hear the "Boof!" sound produced when people bump into things. The controls can feel a bit clunky -- it's easy to walk into walls or other objects, and maneuvering along ledges and other structures can be awkward. In theory, that shouldn't be a problem for long, because you only have so much time in a scene. When the timer runs out, you'll be plopped in another scene, presumably with a goal of getting to the top of the room first -- which at times seems impossible, a not infrequent complaint among players in the on-screen chat. Without any basic guidance, it's easy to get frustrated, fast, and kids can't really learn much from their mistakes or use the experience to improve. Essentially, Tower of Hell ends up being one big guessing game -- and since all you're doing is trying, often unsuccessfully, to climb higher in settings that don't always seem too different, it isn't even a particularly fun one to play for long.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.