Doors&Rooms App Poster Image





Addictive room-escape puzzle game has dashes of violence.

What parents need to know

Ease of play

The game is very easy at first, then starts to ramp up the difficulty -- but doesn't do so at a discouraging rate. 


Bombs are sometimes used in the game and can explode, leaving a red blood splatter on the screen. There are also some horror icons, like skulls, in the game. 

Not applicable
Not applicable

The game is very advertising heavy up front and lets users purchase clues for levels using in-game currency. That currency is earned by solving puzzles, but can also be purchased.

Drinking, drugs, & smoking
Not applicable

Parents Need to Know

Parents need to know that Doors&Rooms is a puzzle game with some scary elements. The game is largely about escape, though why you're locked away is never made clear. Some levels feature things like bombs, which can kill you and end the game. Those deaths are semi-graphic, with blood splatters on the screen. That content is rare, though. The game's focus is squarely on the puzzles. 

What kids can learn


Thinking & Reasoning

  • thinking critically
  • applying information
  • solving puzzles

Engagement, Approach, Support


Doors&Rooms is a bit inconsistent, but it's largely a fun game that will make you stop and think. While some puzzles seem a bit unfair, others are quite logical, and the learning curve is very gentle.

Learning Approach

Doors&Rooms teaches the value of trial and error. There's generally no clock rushing players and you there's no penalty for starting over.There's some frustration, but kids who stick with it will get a boost of self-confidence.


The game tracks and records player progress and offers players the opportunity to buy hints when stuck.

What kids can learn


Thinking & Reasoning

  • thinking critically
  • applying information
  • solving puzzles

Kids can learn logic and deductive reasoning as they work to solve the puzzles Doors&Rooms throws at them. To successfully complete the game, players will need to carefully assess the situation. There's a lot of trial and error -- and some frustration (since not all of the puzzles are especially fair) -- but kids who stick with it and figure out the puzzles will get a boost of self-confidence. Doors&Rooms makes no apologies for being challenging, but kids will learn the value of studying a situation and thinking several moves ahead.

This Learning Rating review was written by Chris Morris

Parents say

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What's it about?

Players have to figure out how to unlock doors and escape a room. This is largely done by examining the room for clues (which can range from scraps of paper to colored control panels), then either assembling or dismantling them to find the key. Later levels require players to do things like play with projectors to cast a shadow of the solution on the wall. Users who get stuck can buy a clue using in-game currency.

Is it any good?


Doors&Rooms is a bit inconsistent in its puzzles, but it's largely a fun game that will make you stop and think. While some puzzles seem a bit unfair (hint: keep notes about the keys on Level 1), others are quite logical -- and the game's learning curve is very gentle. 

The in-game violence is unnecessary, but does add a surprise element. At its best, though, Doors&Rooms doesn't rush you. It lets you turn things over in your head as you figure out the riddles. And the developer's plans to continually add content could make it something that devours free time for a while to come. 

Families can talk about...

  • Encourage your kids to play chess or other games that force them to be forward-thinking. Chess Academy is a great place to start.

  • Model problem-solving strategies by thinking aloud. Kids will learn from your example.

App details

Devices:iPhone, iPod Touch, iPad, Android, Kindle Fire
Pricing structure:Free
Release date:November 26, 2012
Category:Puzzle Games
Size:45.60 MB
Publisher:gameday Inc.
Minimum software requirements:iOS 4.3 or later; Android 2.2 and up

This review of Doors&Rooms was written by

Common Sense Media's unbiased ratings are conducted by expert reviewers and aren't influenced by the product's creators or by any of our funders, affiliates, or partners.


Our star rating assesses the media's overall quality.

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Learning ratings

  • Best: Really engaging; great learning approach.
  • Very Good: Engaging; good learning approach.
  • Good: Pretty engaging; good learning approach.
  • Fair: Somewhat engaging; OK learning approach.
  • Not for Learning: Not recommended for learning.
  • Not for Kids: Not age-appropriate for kids; not recommended for learning.

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What parents and kids say

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Kid, 12 years old June 5, 2013

Occasional blood, but thrillingly addictive...

This is a highly addictive game that focuses on escaping from a room, usually supposing that you've been kidnapped. There is occasionally blood, though it is minor and there is never gore. The first occasion of blood is chapter 1, level 11 (note, you have to buy this level with in-game money to play it, so to avoid the blood, just don't get this level. This features a large blood splatter coming from under a bathroom stall door. This highly raises the suspense of what's behind the door as the player enters a long pass code into the lock and wonders if there is something far more gruesome in the stall. However, when the door opens, we can't see the whole body, only the body's foot (not severed, or bloody) next to a hammer, implying murder.The next occasion is chapter 3, level 3. This features a doctor's license with old blood stains. Next up is chapter 3, level 5-the operating room. This level features a blood-stained teddy bear in the operating chair. Finally, once chapter 4: claustrophobia is opened, it warns players not to play if you're a child, senior, or pregnant woman because this chapter contains "violent or horror contents"(I don't play those, but I here that there's plenty of blood in almost every level, with skeletons, and dead bodies). To sum up, the "horror symbols" Common Sense mentions is just a realistic painting of a skull, and there are other small things, like the "advice" in chapter 3, level 6 saying that "you will be sacrificed for the advancement of medical science" (the level takes place in a hospital). Finally, Due to this, I think it's safe to say that, due to the violence, 11+ is good for most, but if your child is pretty mature, it's probably good. Have fun escaping!
What other families should know
Too much violence


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