Parents' Guide to The Seven Deadly Sins: Grand Cross

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Common Sense Media Review

David Chapman By David Chapman , based on child development research. How do we rate?

age 13+

Gorgeous action tale filled with fan service and repetition.

Parents Need to Know

Why Age 13+?

Any Positive Content?

Parent and Kid Reviews

age 12+

Based on 2 kid reviews

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What's It About?

THE SEVEN DEADLY SINS: GRAND CROSS brings together all the heroes and villains of the popular anime/manga series in a new strategic role-playing game that takes place over the events of the series. You'll create and customize your team of fighters using a combination of character cards, costumes, equipment, and more. Then you'll build up your abilities and unleash your ultimate move to decimate your opponents in one fell swoop. You can follow the story in solo play, team up with friends to take on massive demons in co-op Death Match mode, or dive into the Arena and challenge players from across the globe in competitive player-vs.-player (PvP) matches.

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say ( 2 ):

In just the first few minutes of this role-playing game adventure, it's obvious that this has been created for the more hard-core fans of the anime/manga series. From the deep roster of available characters to the wide range of cosmetic customizations to the sheer magnitude of Easter eggs waiting to be discovered, if you're a fan of the series, The Seven Deadly Sins: Grand Cross has something that's sure to entice you to give it a go. Plus, there's no way to deny that the game's presentation is absolutely gorgeous. In many ways, it looks more like you're watching an episode of the anime than playing a game. The question is, once you look past the pandering and fluff, is there any real substance left to keep players coming back?

The main gameplay in Grand Cross is simple to a fault. Each character in your team comes with a small number of abilities that can be used to attack or combined into more powerful versions of those attacks. These Ultimate moves are often performed with lots of flourish and flair, but still leave players just going through the motions. And even though the game has a massive roster of characters to collect and use, the truth is that once you have a couple of particularly strong characters, there's never really much reason to switch out. Meanwhile, special features like the costumes and dressing rooms serve little purpose other than changing up a few cosmetics while encouraging an almost uncomfortable level of ogling, particularly for the female characters. Unfortunately, the end result is a gorgeous but repetitive mess that's mostly flash with little substance.

Talk to Your Kids About ...

  • Families can talk about commercialism in gaming. How do games like Grand Cross serve to further promote particular properties? Can the games get people interested in the anime/manga that it's based on?

  • What are some things parents need to keep an eye out for in terms of content that might not be appropriate for kids? Is there a good reason that the content is included, or do you think the developers added it for a sensational reason?

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