Parents' Guide to Thinkrolls: Kings & Queens

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Common Sense Media Review

Amanda Bindel By Amanda Bindel , based on child development research. How do we rate?

age 5+

Fairy tales inspire fun, challenging puzzler.

Parents Need to Know

Why Age 5+?

Any Positive Content?

Parent and Kid Reviews

age 6+

Based on 7 parent reviews

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What's It About?

In the spirit of Thinkrolls and Thinkrolls 2, THINKROLLS: KINGS & QUEENS gets kids thinking logically and strategically to move a customized Thinkrolls character through castles and dragons, solving problems along the way. Up to six players can track their progress on the same device, customizing language and difficulty -- either easy (for ages 5–8) or hard (for 8 and older). There are six scenes, each with 18 to 20 levels to solve. As kids complete a story, they add more options to customize their Thinkroll character and unlock the next story.

Is It Any Good?

Our review:
Parents say ( 7 ):
Kids say : Not yet rated

Fairy tale spooks and delights join the popular logic puzzler with some new features added to the fun. With more than a hundred levels over six scenes, there's plenty to challenge kids, and surprises like discovering bats and spiders throughout the castles add to the fun. New to Thinkrolls: Kings & Queens is the option to design your own character, and more accessories are added with each scene. While there's no help available, kids can retry a level as many times as they need to, and the complexity of the challenge builds slowly. Like the first and second in the series, this installment encourages problem-solving and perseverance in the best ways possible, since kids can try over and over again without penalty or time limits. Finding fun, challenging games that get kids to use spatial awareness and trial and error isn't easy, but the Thinkrolls series is consistently excellent. Kings & Queens also adds a narrative, which makes it accessible to even more kids.

Talk to Your Kids About ...

  • Families can talk about the strategy involved with the different scientific concepts encountered, like gears, reflection, and playing Thinkrolls: Kings & Queens.

  • Encourage kids to make up stories about the adventures their Thinkrolls are on in the different castles.

  • Talk about perseverance. Since there are no hints, kids have to figure things out. How do you keep going when you're stuck? When is it good to take a break?

App Details

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