Parents' Guide to Call of Duty: Vanguard

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Common Sense Media Review

Paul Semel By Paul Semel , based on child development research. How do we rate?

age 18+

Mature, violent WWII shooter stands as a great adventure.

Parents Need to Know

Why Age 18+?

Any Positive Content?

Parent and Kid Reviews

age 13+

Based on 9 parent reviews

age 12+

Based on 27 kid reviews

Kids say the game has received mixed reviews, with many expressing disappointment in its execution and lack of innovation, citing a rushed development process. However, some players enjoy the storytelling and multiplayer modes, highlighting nostalgic moments with friends, while concerns about graphic content lead to debates regarding its suitability for younger audiences.

  • disappointment
  • nostalgic moments
  • graphic content
  • mixed reviews
  • multiplayer experience
Summarized with AI

What's It About?

In the story-driven mode of CALL OF DUTY: VANGUARD, it's 1945, close to the end of World War II, and players are part of a small, multi-national squad of Allied soldiers in Hamburg on a final mission into Nazi German to find the plans for "Project Phoenix." But the gameplay also flashes back to decisive (and playable) moments in the player's past, such as D-Day (June, 1944), to give you insight into the members of the squad. As for the game's "Zombie" mode, in it you have to stop a demon and his Nazi pal from raising an army of the undead that they'll use to take over the world. Players will use a variety of guns, knives, explosives, and vehicles to complete their tasks to stop the Nazis in their tracks once and for all.

Is It Any Good?

Our review:
Parents say ( 9 ):
Kids say ( 27 ):

By keeping the core of the franchise intact, but with some interesting new mechanics added on top, this World War II first-person shooter is one of the year's best games. For starters, the online competitive multiplayer modes in Call of Duty: Vanguard not only add the ability to shoot through certain walls and barriers, including ones you might be hiding behind, but it also adds two frantic new modes. In "Champion Hill," multiple teams of 1, 2, or 3 players, who share a set of lives in reserve, fight in a round-robin tournament of "Team Deathmatch" to see who will be the last one standing. Meanwhile, "Patrol" tasks you with capturing and defending a spot on the map that slowly moves around the map; like someone actively on patrol. Then, in "Zombies," which is playable either solo or in co-op matches, you're still fighting to survive against waves of increasingly tougher undead Nazis, but now there's portals that take you to different areas where the rules change, and can, say, force you to follow a floating head around.

But it's the story-driven campaign that gets the most new stuff. The biggest of which comes during the numerous playable flashbacks, in which you learn all about the squad of misfits who are trying to stop the Nazis at the end of WWII from enacting "Project Phoenix." It's during these origin story-esque bits that you might take command, and tell your subordinates who to attack. Or you might be someone who's adept at being sneaky, using sniper rifles, and doing some climbing and jumping like this is a first-person Mario game. But the best thing they've added to this game's story mode is actually something they're added back: the big, over-the-top, action movie-style set pieces and near miss moments that made this series so great to begin with. All of which is why Call of Duty: Vanguard is not just the best World War II shooter in years, and one of the best Call of Duty installments in almost as long, but it's one of this year's best shooters as well.

Talk to Your Kids About ...

  • Families can talk about violence in video games. Is the impact of the violence in Call of Duty: Vanguard affected by the fact that you can kill a large number of people, often in bloody or gory ways? Is the impact different when you're killing a zombie or fighting things that clearly aren't human any longer in one of the multiplayer modes? What about when you have to kill guard dogs that are sent to attack you and your teammates?

  • Some characters in Call of Duty Vanguard use language that would be considered insensitive today, but do you feel like it was necessary to include this offensive yet historically accurate language in the game? Does it add realism, or does it seem unnecessary to the plot? Do you feel like Vanguard manages to highlight why people might take offense with these terms?

Game Details

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