Parents' Guide to

Darksiders Genesis

By David Chapman, Common Sense Media Reviewer

age 14+

Co-op apocalyptic action is plagued by mediocrity.

Game Google Stadia , Windows 2019
Darksiders Genesis Poster Image

A Lot or a Little?

What you will—and won't—find in this game.

Community Reviews

age 13+

Based on 1 parent review

age 13+

A fun and simplified Co-op side note to the series.

The CS reviewer obviously didn't like the game, but I have a different take on it. Where this game truly shines and seems intended for is for local couch co-op ( get a friend dude! Lol Jk). To the point, this is not a full fledged release (check price) and is a much more arcade style "Guantlet" style game like a top down shooter, a deviation from the typical Zelda type adventures of the previous larger game releases. (Halo: Spartan Assault anyone?) The local combat IS split screen which limits the view, I don't prefer this, but the fast pace doesn't lend itself well to space limitations. In many ways this gives you more freedom of movement individually keeping your character center screen with a reticle showing you the general direction of your partner. Although I didn't care for DS3 with a new studio, this is a fitting setup for a simpler version of Darksiders to work well. This entry feels much like a mid way point to a future, larger game to keep the lights on for the developer. They introduce a new character, sell some units and this provides them more time and money to make the next full installment that much better. The gameplay is fluid, you get one closer ranged sword character and the other is a more distance fighter with a less robust swordplay arsenal. You can mount a 'hell horse' at any time to traverse quickly and the basic combat is fast paced. The game looks great and is somewhat cartoonish but not cheap feeling and pretty much on par with the series. In the end, I wish more games could be made like this that are quality and just for fun allowing 2 people to play a modern game on the same console without too much complexity. Personally, I still miss the old arcades and would love to see more that aren't just pixel art.

Is It Any Good?

Our review:
Parents say (1 ):
Kids say (1 ):

Over the course of nine years and three games, the action series has introduced gamers to three of the Four Horsemen of the Apocalypse: War, Death, and Fury. Now, Darksiders Genesis finally introduces fans to the fourth Horseman: Strife. But while the other Horsemen have made their presence known in epic adventures, Strife's debut is treated like he's the fifth wheel of the Four Horsemen. Heck, Strife doesn't even get to star in his own game solo, as players switch on the fly between Strife and the Horseman that started it all, War. And even though the previous Darksiders games have had a grand sense of scale, Darksiders Genesis tosses all of this aside in favor of a much more scaled down, low-key experience.

Darksiders Genesis isn't necessarily a bad game, but it's a game that always feels a bit off. For starters, ditching the up close third-person action in favor of an overhead arcade style doesn't really fit with the rest of the series. Also, the small scale of the game keeps players from ever feeling connected to the action. This view causes more than a few camera and control issues, with enemies, items, and available paths often hidden by the environment. And though the action is constant, it gets more than a bit repetitive at times. Meanwhile, the game's story feels like an afterthought, plugging in a few lines of dialogue here and there just to break up the monotony. Ultimately, Darksiders Genesis winds up feeling more like Darksiders Lite, with half the flavor, half the depth, and half the excitement of the original Darksiders series to date.

Game Details

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