Infamous 2

Game review by
Chad Sapieha, Common Sense Media
Infamous 2 Game Poster Image
Superhero sequel lets players choose to be good or evil.
Popular with kidsParents recommend

Parents say

age 12+
Based on 10 reviews

Kids say

age 12+
Based on 41 reviews

A lot or a little?

The parents' guide to what's in this game.

Positive Messages

This is an open-world action game that glorifies superhero-like violence, though with little in the way of blood and no gore. It’s designed to make players think about their actions and the way they want their character to behave and evolve. However, it does not attempt to push players toward acts of good over those of evil. Morality is optional.

Positive Role Models & Representations

The game’s hero is neither good nor bad by design. Instead, it’s up to players to determine whether to have him act like a hero or a villain. Side missions provide opportunity to perform altruistic acts, like obtaining medical supplies that will benefit civilians, or selfish and evil ones, such as killing activists protesting our character’s presence in the city. There are no significant negative consequences to acting evilly; it simply alters the narrative and the way non-player characters behave around the protagonist.

Ease of Play

Basic controls are simple to master, but the game becomes more complex as players unlock new abilities. It’s also quite a bit more difficult than its predecessor; even veteran gamers can expect plenty of mission failures and restarts.

Violence

Players fight human and quasi-human enemies, primarily with electrical attacks that see victims writhing and grunting in pain, swathed in coils of energy. Blood occasionally sprays from defeated foes. Players have the option of targeting and attacking civilians throughout the game, and can leach away the life of helpless pedestrians, killing them.

Sex

A red light district features enormous neon signs depicting provocatively clad women in sexually suggestive poses. Night club signs advertise sex and “nude girls,” though there is no sex or nudity in the game.

Language

Dialogue is mostly free of profanity, though instances of words including “bitch” and “s--t” can be heard throughout the game.   

Consumerism
Drinking, Drugs & Smoking

The player’s character does not imbibe alcohol or takes drugs, but other characters can be seen drinking and, in at least one instance, reference narcotics.

What parents need to know

Parents need to know that Infamous 2 is a third-person action game with mature themes concerning morality, though its content remains tame enough to maintain a “Teen” rating. Blood, sexual innuendo, and profanity are present, but are of a quantity and quality fairly described as moderate. That said, players will contend with plenty of game scenarios in which they have the opportunity to hurt or kill civilians. The story doesn’t push players toward being good or evil, but instead leaves it up to each player to choose how he or she wants to act. Moral decisions impact the narrative and how non-player characters view the game’s hero. Players can customize missions that can be downloaded by other players, but there is no opportunity for online communication with strangers.

User Reviews

  • Parents say
  • Kids say
Parent of a 1, 3, 6, and 10 year old Written bycodybear36 July 21, 2012

xx

i let my 10 year old play it when he was 9 and it wasn't appropriate. Now he's 10 and its great
Adult Written bymad man teebager October 25, 2011

awsome review

this game uses words such as b#*%# and outher words so this game whould not be good for 10 year olds
Teen, 16 years old Written bydeaven81 June 17, 2011

(Spoilers) Outline of game content

This is a very deep gaming experience that is a must play game. I have played both the evil and good sides of the game all the way through (excluding side missi... Continue reading
Kid, 11 years old June 22, 2011

Infamous 2

Not as good as first but still minted the language is nothing people won't have heard before.

What's it about?

The follow-up to 2009’s popular PlayStation-exclusive superhero action game, INFAMOUS 2 puts players back in the shoes of the electric man, Cole MacGrath, a courier given energy-based super powers after a massive explosion. With his home, Empire City, destroyed by a creature known simply as “the beast,” Cole has made his way to the New Orleans-inspired town of New Marais, where he hopes to grow his abilities to be able to defeat the monster, which is tearing a path across the continental U.S. toward him. But first he must confront a town filled with “redneck” thugs who want him dead, as well as a civilian population that will either grow to adore him or fear and hate him based on his actions. As in the first game, players have the ability to do good or evil as they progress through the story, and their actions will affect both the narrative and the way people around Cole behave.

Is it any good?

It’s not as fresh or inventive as the original, but Infamous 2’s open-world super hero action should still prove compelling for older teens and adults. His superpowers, which include everything from acrobatic climbing and the ability to telekinetically move objects to wielding lightning bolts and healing civilians with the power of electricity, are as much fun to use as they’ve ever been. And there is no shortage of things to do in New Marais. Just run around for a few seconds and a new holdup, kidnapping, user-generated mission, or morality-based side quest will pop up.

But while the action is still here, the storytelling has slipped. It was interesting to see how Cole reacted to his newfound abilities in the original game, but now he seems one-dimensional and a little bit power hungry. He needs more internal conflict to keep us interested in him as a character -- something developer Sucker Punch will need to work on if they want to maintain our attention in future games.

Talk to your kids about ...

  • Families can talk about morality in video games. Unlike films, television, and books, games sometimes allow players to choose whether the protagonist is good or evil. Do you think a player’s choices in these situations reflect his or her personality? Can players learn anything valuable from fantasizing the role of a villain?

  • Families can also discuss violence in Teen-rated games. Where do you draw the line on violence in media consumed by your teens?

Game details

For kids who love fast-paced games

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