Okami (Wii) Game Poster Image

Okami (Wii)

A revival of a great teen paint-to-play adventure.
Popular with kids

What parents need to know

Positive messages

You can use your magical paint brush to revive living things like a dying tree, but you can also use it destructively to kill.


Using your brush as a sword of sorts, players can hack and slash enemy creatures. Animated blood can be seen.


A female character, Sakuya, has sexy outfits and poses.


A few minor words that might seem inappropriate, such as "hell" and "damn."

Not applicable
Drinking, drugs, & smoking

Some characters, like Susano and Mr. Orange, drink sake; one older man smokes an ancient pipe.

Parents Need to Know

Parents need to know that this game might look like a kids' game with its cute cel-shaded graphics, but it features some content not appropriate for children, including violence and blood (slash a creature using your "celestial brush" and you chop them down, and see some animated blood) and characters in the village who smoke and drink. It's not excessive, nor is it out of context, but this game was designed with teenagers in mind, and not younger kids. This is a revival of the 2006 PlayStation 2 version.

What's it about?

In an industry where innovation often takes a back seat to sequels, movie tie-ins, and \"me too\" clones, it's refreshing when a video game breaks convention to deliver a fresh interactive experience. Such is the case with Capcom's OKAMI, a Japanese-made adventure originally released on the PlayStation 2, and now available – and perfectly suited -- for the Wii. You take on the role of a sun god named Amaterasu, in the form of a wolf, who must help restore world peace and beauty by defeating the eight-headed dragon, Orochi. While traveling to dozens of regions to regain her \"Celestial Brush\" powers, Amaterasu quickly learns how to paint onto the world itself and the effect is immediate: paint a bridge to traverse rapid rivers; draw a horizontal line through rocks and trees and the obstacles are cut in half; slash an enemy with a paint stroke through its body; or add a sun to the sky with a painted circle. These moves are now handled intuitively with the motion-sensing and wireless Wii remote.

Okami, which means \"wolf\" in Japanese, also lets you master combat moves during fighting sequences. This includes head butting, jumping, tackling and springing off adjacent walls. Weapons will be acquired over time, divided into three categories: Reflectors (magical mirrors), Rosaries (special beads) and Glaives (mythical swords). You will eventually learn new skills from the Grand Master at the Dojo, such as a \"Holy Eagle\" (jump and kick at the same time), \"Fleetfoot\" (quickly sidestep to avoid a monster attack) and \"Digging Champ\" (dig through rocky surfaces).

Is it any good?


Okami and its paint scheme is much more than a gimmick; this clever game-play mechanic lets players tackle puzzles and fighting in a new and innovative way and helps separate this action-adventure hybrid from the hundreds of others in the market. That, and the game's interesting story, memorable characters, and clever visual style all help to make "Okami" a fresh and fun addition to your Wii library. This immersive, intuitive, and visually impressive adventure is well worth your time and money unless you have already played the 2006 PlayStation 2 version. With the exception of revamped controls which take advantage of the Wii Remote, the two games are virtually identical.

Families can talk about...

  • Families can talk about how games like Okami take full advantage of the Wii Remote to create a unique and intuitive interactive entertainment experience. But does it make these games more immersive? Are you drawn into the adventure more as a participant because the controls are more natural? On the flipside, does "killing" creatures by performing the movements desensitize you to real-world violence more than simply pressing buttons?

Game details

Platforms:Nintendo Wii, PlayStation 2
Available online?Not available online
Release date:April 15, 2008
ESRB rating:T for Blood and Gore, Crude Humor, Fantasy Violence, Suggestive Themes, Use of Alcohol, Use of Tobacco

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Teen, 13 years old Written bySweetDisposition January 2, 2011

The best game you never played.

This game has finally found its true home on the Wii. Yes, characters drink sake, smoke, and swear, but a 12 year old can handle it. The story and graphics are deeply rooted in Japanese culture- and it's truly amazing. This game has my favorite graphics on the Wii/PS2, they a just gorgeous. Controls work smoothly for the most part, however the Celestial brush was finicky at times, and the nunchuck motion controls do not work. The ball pushing physics are bad, but a patient player can deal with it. The characters are funny and enjoyable, and you'll never know whether you'll get a deep part of the game or a funny part. I enjoy this game very much, and you should pick it up for your 12+ year old now- they'll like it! ~UPDATE 7/14/11~ I just completed the game and... wow! This is my new favorite game. The story at the end was just utterly amazing. The final battle and ending made me cry. I'll reiterate; this game is amazing and is a MUST buy.
Kid, 10 years old February 25, 2010
What other families should know
Too much violence
Too much sex
Too much swearing
Great messages
Teen, 13 years old Written byzukokatarafan April 9, 2008

A great game with some educational value

This is my favorite game, yet there are some things people might not fully get. One of the most important things is this game is based on Japanese mythology. It also uses some Japanese words and one character uses some French. Sex: Sakuya dresses in some slightly inappropritate outfits. Same with Rao, a character who appears later in the game. Violence: Yes, but not that much. Language: A little. Drugs/Alcohol: A few characters drink sake, and you have to defeat one of the bosses by getting it drunk on sake. Commercialism: None. Social Behavior: Good vs. Evil, with good always winning. Educational Value: The game is based off of Japanese mythology, so it teaches kids about other cultures. Try buying a Japanese myth book and playing the game, since many characters (like Kaguya and Issun) are based off of myths. A few words/names are in Japanese, along with the roadsigns in game, so in theory it might encourage kids to learn Japanese. One character, (Waka), speaks some French, so it might also encourage kids to learn French.