A lot or a little?
The parents' guide to what's in this game.
What parents need to know
Parents need to know that Superhot is a downloadable action game that plays more like first-person-shooter chess. You don't play it like other action-shooters such as Call of Duty because there's a fundamental difference here: Time only moves when you move. Bullets go in slow motion, and you have to strategically monitor your surroundings, so there's more planning and careful moving than chaotic action here. Controls are simple to grasp but take time to master, and while there's violence as far as firing guns, enemies hit with rounds shatter into pieces without blood or gore.
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What's it about?
In SUPERHOT, you play as somebody on a chat program who finds a crack for an unfinished video game. You "hack" into the developer's server and play the game in fits and starts. Every level you complete kicks you out of the game, forcing you to hack back in. As you get further in, you learn there's something sinister going on and that cracks to access the game prematurely may intentionally be given to people for some ulterior purpose.
Is it any good?
This adventure is such a strange, enticing, and exciting blend of the first-person shooter genre with the sort of strategic thinking inherent in chess, yet it's so simple that it's surprising how quickly it becomes second nature. It's also no surprise that it's difficult to stop after you start playing. Forgoing big, long levels, the game centers on a series of disconnected altercations and set pieces where you must survive and vanquish all the enemies who spawn and come after you. If you take a single hit at all, it's game over and you'll have to try again. This sounds like it might get frustrating, and it does occasionally, but the game is never impossible -- just extremely challenging.
It all hinges on the fact that nothing moves until you do. That means even if you see enemies coming at you with guns drawn and blasting, you will see the bullets very clearly and can move out of the way. That also makes your enemies tougher to defeat, as they will be doing the same with your actions. It's a constant game of chicken, but one that never wears out its welcome, whether it's a brutal fight in an elevator or you storming into a boardroom through a lobby to be the last one standing. The core doesn't change much, but it finds so many different facets to make it fun and exciting, making the whole thing tough to put down and stop.
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