A lot or a little?
The parents' guide to what's in this website.
What parents need to know
Parents need to know that Branches of Power is an online simulation game where kids to use the executive, legislative, and judicial branches to develop laws around popular, but age-appropriate, social issues. Players will do best if they have a basic understanding of each branch’s role in lawmaking, law enforcement, and judicial review. Branches of Power will work best with either adult or peer support in learning how to play and how to finish the game in its half-hour time limit. Kids, teachers, and site supporters can register to participate in social areas of the iCivics site.
What's it about?
BRANCHES OF POWER asks players to switch between executive, legislative, and judicial avatars traveling a symbolic political landscape to develop issues (empty lots) into laws (golden towers). Players must manage ten issues into laws by game’s end. The executive holds press conferences to raise citizens’ awareness of each issue. Then the legislator holds town hall meetings to gain the support of particular voter factions with different values like competition and cooperation. Once enough people support the issue, the legislator drafts a bill. If the bill passes, is Constitutional, and veto-proof, then its law is home free. Otherwise, players must use the other branches to challenge the law so it’s revised before time runs out.
Is it any good?
Branches of Power is a clever take on the law-making process. It doesn’t quite capture the complexity of checks and balances, however, in that the legislative branch seems the most substantial and powerful. The executive’s press conferences are goofy, and the judicial branch doesn’t factor into the game at all if the player passes sound laws. While playing the game, you might feel like the executive and judicial branches serve the legislative branch and the law-making process, rather than protect the Constitution and citizens’ rights.
That being said, the legislative branch’s town hall and law-making portions of the game really shine and demonstrate the values-driven, political give-and-take of effective Congressional compromise. Moreover, the game’s sequencing of the law-making process is accurate despite its uneven presentation of the individual steps.
Talk to your kids about ...
- Subjects: Social Studies: citizenship, government, power structures, the economy, timelines
- Skills: Thinking & Reasoning: applying information, decision-making, problem solving
Creativity: combining knowledge
Self-Direction: achieving goals, initiative, time management
- Genre: Educational
- Last updated: November 11, 2020
Our editors recommend
For kids who love civics and history games
Common Sense Media's unbiased ratings are created by expert reviewers and aren't influenced by the product's creators or by any of our funders, affiliates, or partners.