Parents' Guide to Game of War – Fire Age

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Common Sense Media Review

Chris Morris By Chris Morris , based on child development research. How do we rate?

age 14+

Well-marketed strategic action mostly a waiting game.

Parents Need to Know

Why Age 14+?

Any Positive Content?

Parent and Kid Reviews

age 17+

Based on 11 parent reviews

Parents say the game offers a highly addictive and expensive experience that often leads to significant financial and emotional distress for players. Users frequently report technical issues, poor customer service, and a pay-to-win model that discourages non-spenders, resulting in a frustrating and disappointing overall experience.

  • addictive gameplay
  • high spending
  • technical issues
  • poor customer service
  • pay-to-win model
Summarized with AI

age 13+

Based on 4 kid reviews

Privacy Rating Warning

  • Personal information is not sold or rented to third parties.
  • Personal information is shared for third-party marketing.
  • Personalised advertising is displayed.
  • Data are collected by third-parties for their own purposes.
  • User's information is used to track and target advertisements on other third-party websites or services.
  • Unclear whether this product creates and uses data profiles for personalised advertisements.

What's It About?

In GAME OF WAR - FIRE AGE players build and upgrade structures in their home cities by gathering resources through quests; structures can include farms, mines, and more. Defensive structures make your town less vulnerable to attacks from enemies. Quests are performed by simply clicking on quest buttons, which then start timers: When time is up, players collect the reward. Through purchases, users can jump levels and make things happen faster. Joining an alliance involves sharing resources and chatting with each other in real time through an innovative system that translates the chat, letting people from around the world play together. 

Is It Any Good?

Our review:
Parents say ( 11 ):
Kids say ( 4 ):

Game of War- Fire Age, with its Kate Upton ads, has become a phenomenon. The problem is this: Look beyond those and it's really a pretty boring game. Quests are little more than time-based rewards. Also, many of the alliances want nothing to do with new players, which can make new (and young) players feel isolated. 


The gameplay is built on the same model as Clash of Clans, but it's not nearly as entertaining. Though there are certainly social aspects to this game that run deeper than its compatriots, that can be worrisome for parents who aren't able to monitor the conversations that go on in the live chat rooms. Incredibly patient players might have fun with this one, but it's a game that creates a terrible first impression -- you should never be bored within the first five minutes -- and doesn't improve much from there. 

Talk to Your Kids About ...

  • Families can talk about ancient Greece and how life was back then. Was it anything like what the game implies?

  • Discuss strategy: What type of strategy does this game require, if any? How does a player succeed in this type of game, and what does that success look like?

  • Set expectations around in-app purchases before your kid starts playing. Because of how the game is constructed, players must pay or wait, so make sure there's a game plan around what's allowed and what's not.

App Details

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